November 9, 2001 Paramount Simulation Uses Scripts, Technology to Test Handling
of Crisis
By JOHN LIPPMAN
Staff Reporter of THE WALL STREET JOURNAL
LOS ANGELES -- In Bosnia, cable-news correspondent Jackie Banberry has just completed an interview in which Balkan warlord Dragon Vatroslav issued threats against American troops. As she prepares to tape a lead-in, machine-gun fire is heard off camera.
"What is that?" a panicked Ms. Banberry shouts, seconds before her
satellite link cuts abruptly to a test pattern.
This isn't a new international crisis. It's part of an interactive training
exercise created for the Pentagon that had its origins in a project developed
at Viacom Inc.'s Paramount Pictures. Ms. Banberry and Mr. Vatroslav are fictional
characters, the machine gun is a sound-effect, and the whole exercise is an
effort by Hollywood to give the military a hand.
This weekend in Los Angeles, about 40 top Hollywood executives will meet with
President Bush's senior adviser, Karl Rove, to discuss what roles Hollywood
might play in the war on terrorism. The meeting probably will focus on public-service
announcements, movie-theater shorts and other bits of entertainment that Hollywood
can produce to support the war. Among the expected attendees are Walt Disney
Co. President Robert Iger and DreamWorks SKG partner Jeffrey Katzenberg.
As the Paramount project demonstrates, some pockets of Hollywood are already
doing something for the military. A few weeks ago, more than a dozen screenwriters,
including John Milius, co-writer of "Apocalypse Now," and Steven De
Souza, who wrote two "Die Hard" movies, got together to brainstorm
about military scenarios under the auspices of the Institute for Creative Technologies.
The institute, based in Marina Del Rey, Calif., was launched in 1999 with a
$45 million contract from the Army to enlist the help of the entertainment industry
and computer scientists in developing "immersive simulation" technologies.
The Paramount training exercise, written and produced by veterans of shows including
"Star Trek" and "Columbo," tries to simulate the sights,
sounds and pressures of an intelligence command post during an international
crisis. It has been used at the National Defense University at Fort McNair in
Washington to test the strategic-thinking skills of students there -- mainly
midcareer military officers and some government civilians headed for senior
positions.
The exercise was the brainchild of Richard Lindheim, a Paramount TV executive
who got interested in exploring ways the military and entertainment industries
might work together in the field of information technology. In 1997, Mr. Lindheim
and director Alex Singer developed what they termed a StoryDrive Engine, which
would combine scripts, computer graphics and audio-visual material. Studios
don't normally bid for government contracts, but Mr. Lindheim hoped that developing
such a tool for the military could lead to applications in the then-nascent
area of interactive entertainment.
Mr. Singer, a director of "Star Trek" episodes, pitched Paramount's
idea to the Pentagon by arguing that simulation exercises involving three-dimensional
characters with complex histories and personalities could prepare trainees for
an actual crisis. Paramount would write and produce fake versions of the flood
of information -- classified intelligence reports, State Department cables,
military analysis and live cable-news coverage -- that comes at real national-security
teams.
The Paramount proposal received a friendly reception from the Department of
Defense. Paramount officials got a tour of military simulation facilities around
the country. Defense officials made several trips to Paramount's studios in
1997 to immerse themselves in how movies and TV shows are created. The Pentagon
agreed to fund the StoryDrive Engine project at Paramount for about $800,000,
and now owns the system. Writers and producers were hired. Working alongside
people designing the "Star Trek" Web site (www.startrek.com) in an
office on the Paramount lot, Mr. Singer's team spent 18 months in 1998 and 1999
writing and producing.
The chief story writer was Larry Tuch, who has written episodes of "Columbo"
and was a "clue writer" on the video game "Where in the World
Is Carmen San Diego?" He sketched out various regional crisis scenarios
that would take place in 2008: a drought in Mexico that triggers a huge influx
of Mexicans into the U.S. Southwest; a Persian Gulf crisis involving the Sixth
Fleet; car bombings at U.S. embassies in Tokyo and Russia; and rising tensions
between Russia and NATO.
Enter the Dragon
Mr. Tuch crafted the roles played by a dozen characters, ranging from U.S. senators
to fictional heads of state such as "Sham Kani," the president of
Iran, and Mexican president "Jose Cantu." Balkan characters like Dragon
Vatroslav -- described as a former paramilitary commander connected to ethnic-cleansing
incidents -- are being added to a successor version of the project. Mr. Tuch's
phony intelligence reports detailed the fictional histories of the various characters;
his "sitreps" -- situational reports -- outlined the unfolding crisis.
For the all-news channel, Paramount produced video footage of a fictional network
called ZNN and hired actors to play correspondents and anchors.
Among those cast was David Brancaccio, host of the public-radio business show
"Marketplace," who says he signed a nondisclosure agreement about
his work for the project. The ZNN correspondents were then filmed by Mr. Singer
in front of a "blue screen" -- a blank background that allows producers
to later place correspondents digitally in other locales, such as the White
House lawn or a war zone. In total, Mr. Tuch says, they produced a novel-length
scenario and shot video equivalent to a two-hour movie.
The materials were shipped off on laser discs to the National Defense University,
where they became part of the "final flurry," the strategic-thinking
exercise given to graduating students. For the weeklong exercise, students are
set up in a room that resembles an NSC situation room with banks of monitors
and computer screens and overhead TV sets showing the ZNN news footage. As the
scripted information about the crisis flows in, the students access the background
materials on their laptops, confer with each other, and then write up a strategic
response for the president. An instructor in another room can alter the scenarios
in the StoryDrive Engine, tailoring the situation presented to the students
depending on their answers.
A Prescient Scenario
Some of the scenarios have turned out to be prescient. "We had a scenario
that involves a homeland biological attack two years ago," says Alan Whittaker,
a professor of political science at the Industrial College of the Armed Forces,
also part of the National Defense University. Prof. Whittaker, who advised Mr.
Tuch, administers the exercise to his students. More than 3,000 students have
passed through the final flurry exercise produced by Paramount, many of them
in top intelligence and military roles today. Since last year, the university
has been producing more of the SDE material itself, using its own staff to write
the scenarios and act in the mock video segments. A spokesman for Paramount
said the studio wouldn't talk about its involvement in the StoryDrive Engine
project. People associated with the project have found new careers working on
its next generation and on other simulation technology at the Institute for
Creative Technologies, now headed by Mr. Lindheim. With about 100 employees,
the ICT is trying to develop artificial-intelligence and virtual-reality technology.
In one project, soldiers would interact in "virtual" situations with
computer-generated characters and events on a screen.